Soluna is a game for 1-4 players, featuring strategy and action.
It's sort of like chess, except the pieces fight when they are on the same square.
It can be played cooperatively or competitively.
What makes Soluna awesome?
Serious Players + Casuals
Together
It can be hard to find a game that matches everyone's level of engagement and ability.
Sometimes your friend (who wants to hang out, but doesn't want to learn a new game) kinda wants to play. Or sometimes a little kid wants to be a part of the game, and it's hard to find the exact right level of havoc to let them wreak. Soluna lets hard-core gamers and these filthy casuals their friends join up and have a ton of fun.
Sometimes you want to fight alongside a friend. Sometimes you want to trounce them.
Multiple game modes let you scratch a bunch of different fun-based itches, without straining yourself from stretching a metaphor too far.
Thousands of possibilities.
We lost count.
With multiple armies to command, multiple creatures in each army, multiple win conditions, multiple random events (and more on the way), there's quite a lot to enjoy.
How do you play?
Choose Sides
Light side is on the Left, Dark side is on the right.
(Light and Dark matter on the Chess-like strategy board; they are stronger on their color.)
Any army can play on either side.
The Top and Bottom sides (the optional 3rd/4th players) play as Wisps: they play during battles for spaces, and have other special rules. They can join or leave at any time, and can have their damage / healing cranked up or down.
Light side is Left, Dark side is Right.
(Light and Dark matter on the Chess-like strategy board; they are stronger on their color.)
The Top and Bottom sides play as Wisps: they only play during battles for spaces, and have other special rules.
Before starting, players can choose:
The Battlefield
The strength of Light & Dark tiles
Which player takes the first move
Next, Gameplay:
Move
On your turn, you must move a piece.
Also, one of the creatures in your army can cast a spell. (You don't have to do that, though.)
If one of your creatures moves to a space with an opponent, then they will fight.
The brightness of the space will matter. The Dark side benefits the darker the tile is, and the Light side benefits the brighter it is.
During fights, the Wisps can attack either side they want.
The two sides fight until one (or possibly both!) are defeated. The winner returns to the space, with whatever remaining health they have.